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Intersections

Intersections are useful for creating "logical AND" types. This is useful for intersecting two object types.

ts
const Person = z.object({
  name: z.string(),
});

const Employee = z.object({
  role: z.string(),
});

const EmployedPerson = z.intersection(Person, Employee);

// equivalent to:
const EmployedPerson = Person.and(Employee);
const Person = z.object({
  name: z.string(),
});

const Employee = z.object({
  role: z.string(),
});

const EmployedPerson = z.intersection(Person, Employee);

// equivalent to:
const EmployedPerson = Person.and(Employee);

Though in many cases, it is recommended to use A.merge(B) to merge two objects. The .merge method returns a new ZodObject instance, whereas A.and(B) returns a less useful ZodIntersection instance that lacks common object methods like pick and omit.

ts
const a = z.union([z.number(), z.string()]);
const b = z.union([z.number(), z.boolean()]);
const c = z.intersection(a, b);

type c = z.infer<typeof c>; // => number
const a = z.union([z.number(), z.string()]);
const b = z.union([z.number(), z.boolean()]);
const c = z.intersection(a, b);

type c = z.infer<typeof c>; // => number

Released under the MIT License.